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Home-
Certification Objectives
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Section
1 :Declarations
and Access Control
- Write code that declares, constructs, and initializes
arrays of any base type using any of the permitted forms
both for declaration and for initialization.
- Declare classes, inner classes, methods, instance
variables, static variables, and automatic (method local)
variables making appropriate use of all permitted modifiers
(such as public, final, static, abstract, and so forth).
State the significance of each of these modifiers both
singly and in combination, and state the effect of package
relationships on declared items qualified by these
modifiers.
- For a given class, determine if a default constructor will
be created, and if so, state the prototype of that
constructor.
- State the legal return types for any method given the
declarations of all related methods in this or parent
classes.
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Section
2 : Flow Control and Exception Handling
- Write code using if and switch statements and identify
legal argument types for these statements.
- Write code using all forms of loops including labeled and
unlabeled use of break and continue, and state the values
taken by loop control variables during and after loop
execution.
- Write code that makes proper use of exceptions and
exception handling clauses (try, catch, finally) and
declares methods and overriding methods that throw
exceptions.
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Section
3 : Garbage Collection
- State the behavior that is guaranteed by the garbage
collection system, and write code that explicitly makes
objects eligible for collection.
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Section
4 : Language Fundamentals
- Identify correctly constructed source files, package
declarations, import statements, class declarations (of all
forms including inner classes), interface declarations and
implementations (for java.lang.Runnable or other interface
described in the test), method declarations (including the
main method that is used to start execution of a class),
variable declarations and identifiers.
- State the correspondence between index values in the
argument array passed to a main method and command line
arguments. Identify all Java Programming Language keywords
and correctly constructed identifiers.
- State the effect of using a variable or array element of
any kind when no explicit assignment has been made to it.
- State the range of all primitive data types and declare
literal values for String and all primitive types using all
permitted formats, bases, and representations.
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Section
5: Operators and assignments
- Determine the result of applying any operator, including
assignment operators, instanceof, and casts to operands of
any type, class, scope, or accessibility, or any combination
of these.
- Determine the result of applying the boolean equals(Object)
method to objects of any combination of the classes
java.lang.String, java.lang.Boolean, and java.lang.Object.
- In an expression involving the operators &, |,
&&, ||, and variables of known values state which
operands are evaluated and the value of the expression.
- Determine the effect upon objects and primitive values of
passing variables into methods and performing assignments or
other modifying operations in that method.
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Section
6 : Overloading, Overriding, Runtime Type, and Object Orientation
- State the benefits of encapsulation in object oriented
design and write code that implements tightly encapsulated
classes and the relationships "is a" and "has
a".
- Write code to invoke overridden or overloaded methods and
parental or overloaded constructors; and describe the effect
of invoking these methods.
- Write code to construct instances of any concrete class
including normal top level classes, inner classes, static
inner classes, and anonymous inner classes.
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Section
7: Threads
- Write code to define, instantiate, and start new threads
using both java.lang.Thread and java.lang.Runnable.
- Recognize conditions that might prevent a thread from
executing.
- Write code using synchronized, wait, notify, or notifyAll,
to protect against concurrent access problems and to
communicate between threads. Define the interaction between
threads and between threads and object locks when executing
synchronized, wait, notify, or notifyAll.
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Section
8: The java.awt PACKAGE
- Write code using component, container, and LayoutManager
classes of the java.awt package to present a GUI with
specified appearance and resize behavior, and distinguish
the responsibilities of layout managers from those of
containers.
- Write code to implement listener classes and methods, and
in listener methods, extract information from the event to
determine the affected component, mouse position, nature,
and time of the event. State the event classname for any
specified event listener interface in the java.awt.event
package.
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Section
9: The java.lang PACKAGE
- Write code using the following methods of the
java.lang.Math class: abs, ceil, floor, max, min, random,
round, sin, cos, tan, sqrt.
- Describe the significance of the immutability of String
objects.
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Section
10: The java.util PACKAGE
- Make appropriate selection of collection
classes/interfaces to suit specified behavior requirements.
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Section
11: The java.io PACKAGE
- Write code that uses objects of the file class to navigate
a file system.
- Write code that uses objects of the classes
InputStreamReader and OutputStreamWriter to translate
between Unicode and either platform default or ISO 8859-1
character encoding and Distinguish between conditions under
which platform default encoding conversion should be used
and conditions under which a specific conversion should be
used.
- Select valid constructor arguments for FilterInputStream
and FilterOutputStream subclasses from a list of classes in
the java.io.package.
- Write appropriate code to read, write and update files
using FileInputStream, FileOutputStream, and
RandomAccessFile objects.
- Describe the permanent effects on the file system of
constructing and using FileInputStream, FileOutputStream,
and RandomAccessFile objects.
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The above objectives have been
adopted from Sun(TM) Website and have been reproduce here just for
reference purpose.
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